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  • Currently, rewards in Sanity support the following:

    • How many points the reward costs

    • Discount amount (optional)

    • Menu item that the reward applies to

  • Rewards would need to be extended to include the following:

    • Menu item amount: how much will the related menu item cost if the reward is selected (in the example above, 3€

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Question from Fernandes, Francisco

The below is how rewards setup looks today. If we were able to incorporate Offers (instead of Offer Discount), wouldn’t in theory the injection just work in the POS? This would address Mobile Order injection, unclear to me what would happen to in-store scans.

Credit to Odang, Kristoforus that cleverly made this questions this morning during a revision.

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Integration

  • When one of these rewards is selected, app and kiosk needs to send the following information: PLU of the menu item, cash amount. Loyalty points not needed

  • POS uses this to calculate the total amount (in this example the menu item would have its price changed to 3€) and returns the total basket amount

  • Assumption that the menu item related to the reward must be in the basket

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