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Overview - What’s a Reward?
A reward is an item or combo that can be ordered in exchange for loyalty points. For example, you can get a free Nuggets (x6) reward by spending 150 loyalty points. Only customers that have 150 loyalty points will be eligible to redeem a Nuggets (x6) reward.
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Although the majority of rewards are 0 priced, some rewards may have a price. This means that customers need to spend loyalty points and paid money to be able to use that reward. |
Configuration steps
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Before creating the reward in Sanity it is important you connect with your POS (Point of Sale) vendor to create, price and make the reward available with a unique PLU (Price Look-Up). Save this PLU and be ready to configure it in Sanity when creating the reward. |
Always create a reward in the Staging environment in Sanity first (https://staging.menu.{brand}.{country}.rbi.tools/desk/
). This will allow you to make changes and test the reward with no impact to the live app. To test that rewards are working as expected, you can use the Whitelabel App Staging environment (https://staging-{brand}-web.{country}.rbi.tools/
). Rewards published in the Sanity Staging environment are only visible in the Whitelabel App Staging environment.
After testing, you can migrate the reward to higher environments (QA and Production). When you migrate rewards to the Production environment, these will become available to guests.
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Sanity Migrations allow you to independently migrate content from Staging to different environments. You can therefore implement reward changes in Staging environment, test them, and afterwards push those changes to QA and Production. All this is accomplished with some clicks in the User Interface of Sanity. |
Step 1: Adding Rewards
To create a new reward, click on the '+' at the top of the page:
Step 2: Content Section
We’ve broken up content fields and reward mechanic fields to make it easier to create and update rewards. The key distinction between the two is that ‘mechanics’ fields have a direct impact on the functionality of the reward, and ‘content’ fields only are purely visual and only impact the UI of a reward in the app / website.
Loyalty Engine ID
This is populated automatically. No update needed here.
Name
This is the name of the reward that will show in the platform, so must be edited according to your marketing guidelines.
Internal Name
The name that will be displayed in Sanity - it will help you quickly identify and organize your rewards.
Description
This is the description of the reward once it is clicked on.
Image
This is the image that is shown for the reward.
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Best Practices TipRemember choosing a picture without a background will look better, remove noise, and turn the guest’s focus to the actual purchase 🍔 🍟 |
Image Description
This will be the text for the alt attribute on the image.
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The alt attribute is the HTML attribute used in HTML and XHTML documents to specify alternative text (alt text) that is to be rendered when the element to which it is applied cannot be rendered. It is also important for SEO purposes, as this description is what allows search engines (like Google) to connect this image to a search. By adding the Plant-based Whopper description, there is a chance users will find this image in Google Images, which can lead to traffic in the platform |
Background Image:
This is where you can input a background to your image if applicable (optional)
Step 3: Mechanics Section
The fields under the ‘mechanics’ dropdown control the functionality of the reward. An example of this is the rules the reward should respect when showing in the app (e.g. only redeemable once per user).
Rules:
Every reward must have the rule Loyalty Points configured. In this rule, you must specify how many loyalty points the customer will need to spend in order to redeem this reward (e.g. 400 points)
Other optional rules that can be applied to Reward: https://rbictg.atlassian.net/wiki/pages/createpage.action?spaceKey=COG&title=Mechanics%3A%20Rules&linkCreation=true&fromPageId=4719214666
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For NCRit is not possible to create a reward with an item incentive. Please create all rewards with combos containing a marker item as described here: |
Incentive
Either an item, combo, picker or discount that is the benefit of your reward. For item, combos, and pickers this is the original item or combo from the menu.
If your benefit is a discount please refer to: Reward Discounts
Vendor Configs
A unique PLU for the reward. The PLU Type needs to be set to Constantplu
and numbered value of the PLU needs to be inputted below Constant PLU
.
In general, this PLU will have the price of 0. There are exceptions, if your reward can be redeemed for a price in combination with loyalty points.
Test Only
If this toggle is turned on the reward will only be available in lower environment (Dev, Staging and QA). Even if the reward is accidentally pushed to Production, it will not show up for users in the App.
Redemption Methods
The different ways the reward can be redeemed in the platform:
Restaurant Only: Reward can only be redeemable in Restaurant at Kiosk or POS
Mobile Only: Reward can only be redeemable in online ordering for both web and app
Mobile and Restaurant: Reward can be redeemable in both online and in-restaurant orders